Amaze Entertainment
·Senior
environment artist
·Primary
responsibilities were:
-concepting
-modeling
-lighting
-texturing environments
·Also
was responsible for the testing and creative implementation of engine features
within these levels
·Worked closely with designers and
art directors to develop concepts
Software used:
- Maya 7
- Photoshop
Titles:
Over the Hedge: Hammy Goes Nuts (PSP)
Lord of the Rings - Tactics (PSP)
The Sims (PSP)
Eragon (PSP)
Digimon: Rumble Arena 2 (XBOX, PS2 and Gamecube)
The last title I worked on was Over the Hedge: Hammy Goes Nuts (PSP).
I was responsible for entirely modeling, texturing and lighting two multiplayer levels.
Before that, we finished our first PSP project; Lord of the Rings: Tactics for the PSP.
Again, I was responsible for completely modeling, texturing and lighting five levels.
One thing to note: the project had a very tight schedule of only 6 months!
Lastly, several years ago, we shipped Digimon: Rumble Arena 2 for PS2, XBOX and Gamecube.
At that time, our team within Amaze was called Blackship.
It was a division, who's purpose was to develop games primarily for Japanese publishers.
Blackship
has since been absorbed into Amaze's larger development force.
Here are a few screenshot's of the levels and objects I built.
I was responsible for nearly all the modeling, texturing and lighting in these
levels.
Between projects, we had made several proof-of-concept demo's to attract
publisher contracts.
Generally, we had only a few weeks to a month to build these levels (which is
why they aren't complete)